"GAMIFICATION OF LEARNING: ENGAGING STUDENTS THROUGH GAMES"
Main Article Content
Abstract
This article examines the expanding field of gamification in education, which involves incorporating game aspects and mechanics into the teaching and learning process to boost student motivation, engagement, and involvement. In order to make learning more engaging and fun, the article offers a thorough review of gamification techniques, which include the use of challenges, levels, competition, and rewards (badges, points, and leaderboards). The article illustrates how educators can use these game-like elements in both virtual and real-world classroom settings to make traditional instruction more engaging through practical examples. The essay also covers the psychological advantages of gamification, including increased peer collaboration, a sense of success, and student engagement. It also discusses possible difficulties, like striking a balance between teamwork and competitiveness and making sure that the emphasis stays on learning goals rather than just success or victory. The paper concludes by making the case that, when done carefully, gamification may produce a more captivating, immersive, and successful learning environment, particularly in courses that profit from student involvement and problem-solving. The essay urges teachers to think about using gamification as a strategy to help pupils become more engaged and develop a growth attitude.
Article Details
References
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